MprisApp.Activator Reference Manual
Packages
mpris-applet-base
MprisApp
Activator
config_root
current_player
players
Activator
destroy
initialize
current_player_activated
current_player_album_changed
current_player_artists_changed
current_player_can_control_changed
current_player_can_go_next_changed
current_player_can_go_previous_changed
current_player_can_pause_changed
current_player_can_play_changed
current_player_can_quit_changed
current_player_can_raise_changed
current_player_can_seek_changed
current_player_changed
current_player_deactivated
current_player_desktop_entry_changed
current_player_identity_changed
current_player_loop_status_changed
current_player_maximum_rate_changed
current_player_minimum_rate_changed
current_player_playback_status_changed
current_player_rate_changed
current_player_supported_mime_schemes_changed
current_player_supported_uri_schemes_changed
current_player_title_changed
current_player_volume_changed
player_dead
player_ready
Activator
Object Hierarchy:
Description:
public
class
Activator
:
Object
Namespace:
MprisApp
Package:
mpris-applet-base
Content:
Properties:
public
ConfigRoot
config_root
{
get
; }
public
PlayersList
?
players
{
get
; }
public
PlayersList
?
current_player
{
set
;
get
; }
Creation methods:
public
Activator
(
MainControl
main_control)
Methods:
public
void
initialize
()
public
void
destroy
()
Signals:
public
void
current_player_changed
(
PlayersList
? old_player)
public
void
current_player_activated
()
public
void
current_player_deactivated
()
public
void
current_player_can_quit_changed
()
public
void
current_player_can_raise_changed
()
public
void
current_player_identity_changed
()
public
void
current_player_desktop_entry_changed
()
public
void
current_player_supported_uri_schemes_changed
()
public
void
current_player_supported_mime_schemes_changed
()
public
void
current_player_title_changed
()
public
void
current_player_artists_changed
()
public
void
current_player_album_changed
()
public
void
current_player_playback_status_changed
()
public
void
current_player_loop_status_changed
()
public
void
current_player_rate_changed
()
public
void
current_player_volume_changed
()
public
void
current_player_minimum_rate_changed
()
public
void
current_player_maximum_rate_changed
()
public
void
current_player_can_go_next_changed
()
public
void
current_player_can_go_previous_changed
()
public
void
current_player_can_play_changed
()
public
void
current_player_can_pause_changed
()
public
void
current_player_can_seek_changed
()
public
void
current_player_can_control_changed
()
public
void
player_ready
(
Player
player,
bool
is_current)
public
void
player_dead
(
Player
player,
bool
was_current)