Object
An abstraction for representing available player.
Don't override this class outside the library, or count on PlayerClass(in C code) size.
bool
dead { get; }
bool
ready { get; }
string
? address { get; }
string
? unique_name { get; }
string
? desktop_icon_name { get; }
bool
can_quit { get; }
bool
can_raise { get; }
bool
has_track_list { get; }
string
identity { get; }
string
desktop_entry { get; }
string
[]? supported_uri_schemes { get; }
string
[]? supported_mime_schemes { get; }
string
? title { get; }
string
[]? artists { get; }
string
? album { get; }
double
rate { get; }
double
volume { set; get; }
double
minimum_rate { get; }
double
maximum_rate { get; }
bool
can_go_next { get; }
bool
can_go_previous { get; }
bool
can_play { get; }
bool
can_pause { get; }
bool
can_seek { get; }
bool
can_control { get; }
int64
offset)
string
uri)